![]() ![]() That means shifting some power later in the game, giving him better AP ratios to reward builds that mix some AP and some tankiness. Singed – We’re testing some Singed changes at the moment aimed at letting him be a more meaningful damage threat later in the game.We’ll likely increase its cost a bit as a result, shift it to a 1 health pot start item instead of 2. Doran’s Shield – Good to see it getting used when you want to give up lane offensive power for survivability.Mentioning that since it’s all but guaranteed that someone (probably me…) will refer to Perks at some point while we’re talking about Runes over the next 5 months. That’s never intended to be a final name, but we did want some way of clearly distinguishing it from existing runes while we were working on it initially. The updated Runes system has been called ‚Perks‘ internally for quite a while.Comments like ‚that’s busted and will break the game‘ or ‚I don’t like it‘ by contrast need good explanations paired with them otherwise they’re not very useful. Feedback on how you’d expect a rune to be used, what sort of choices it offers/skills it tests etc’s going to be really helpful. Given how far out numbers certainly won’t be final and other details, or even the concept of a specific rune could change. Goals there are to help people get a better understanding of the system and get feedback as we work on individual runes. Speaking of showing content in development we’ll be continuing to reveal work in progress runes for discussion every couple of weeks or so.what happens to existing runes/runepages?) etc. That means some things will change from what we show, some questions aren’t ready to be answered yet (e.g. We’re talking about this stuff far in advance because we want to give you folks context into what we’re doing and to get feedback on the design while it’s in development. Detailed explanation of how the gameplay works from yesterday can be found here:Ī few other things important to note about the new Runes system: If you’d like to see a Tweet whenever a new one of these posts goes up: Īs I’d imagine almost everyone’s seen already we’ve got some big changes coming to runes and masteries at the end of the year, with the two systems getting merged into a new system that’s still called Runes but free and modifiable in champ select. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. These posts will often contain talk about future work we’re doing, or planning to do, that isn’t yet guaranteed to ship. Longer post here catching up on the lack of a post earlier in the week. Here’s Meddler with his quick gameplay thoughts for June 2nd, including discussion on the Runes Rerforged update coming in preseason, balance changes for 7.12, and more: ![]()
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